Searched refs:surface (Results 1 – 4 of 4) sorted by relevance
/lvgl-3.7.0/src/draw/sdl/ |
D | lv_draw_sdl_mask.c | 73 SDL_Surface * surface = lv_sdl_create_opa_surface(mask_buf, w, h, w); in lv_draw_sdl_mask_dump_texture() local 75 SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface); in lv_draw_sdl_mask_dump_texture() 76 SDL_FreeSurface(surface); in lv_draw_sdl_mask_dump_texture()
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D | lv_draw_sdl_img.c | 260 …SDL_Surface * surface = SDL_CreateRGBSurfaceFrom(data, w, h, LV_COLOR_DEPTH, w * LV_COLOR_DEPTH / … in upload_img_texture() local 262 SDL_SetColorKey(surface, chroma_keyed, lv_color_to32(LV_COLOR_CHROMA_KEY)); in upload_img_texture() 263 SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface); in upload_img_texture() 264 SDL_FreeSurface(surface); in upload_img_texture() 280 …SDL_Surface * surface = SDL_CreateRGBSurfaceFrom(data, w, h, LV_COLOR_DEPTH, w * LV_COLOR_DEPTH / … in upload_img_texture_fallback() local 282 SDL_SetColorKey(surface, SDL_TRUE, lv_color_to32(LV_COLOR_CHROMA_KEY)); in upload_img_texture_fallback() 283 SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface); in upload_img_texture_fallback() 284 SDL_FreeSurface(surface); in upload_img_texture_fallback()
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D | lv_draw_sdl_rect.c | 269 …SDL_Surface * surface = SDL_CreateRGBSurfaceFrom(pixels, width, height, LV_COLOR_DEPTH, width * LV… in lv_draw_sdl_rect_grad_strip_obtain() local 271 texture = SDL_CreateTextureFromSurface(ctx->renderer, surface); in lv_draw_sdl_rect_grad_strip_obtain() 273 SDL_FreeSurface(surface); in lv_draw_sdl_rect_grad_strip_obtain()
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/lvgl-3.7.0/ |
D | Kconfig | 198 … LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
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