Searched refs:src_rect (Results 1 – 3 of 3) sorted by relevance
/lvgl-3.7.0/src/draw/sdl/ |
D | lv_draw_sdl_rect.c | 298 SDL_Rect src_rect = {sx, sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local 299 SDL_RenderCopy(ctx->renderer, frag, &src_rect, &dst_rect); in lv_draw_sdl_rect_bg_frag_draw_corners() 312 SDL_Rect src_rect = {frag_size + FRAG_SPACING + sx, sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local 313 SDL_RenderCopy(ctx->renderer, frag, &src_rect, &dst_rect); in lv_draw_sdl_rect_bg_frag_draw_corners() 316 … SDL_Rect src_rect = {corner_area.x2 - dst_area.x2, dst_area.y1 - corner_area.y1, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local 317 … SDL_RenderCopyEx(ctx->renderer, frag, &src_rect, &dst_rect, 0, NULL, SDL_FLIP_HORIZONTAL); in lv_draw_sdl_rect_bg_frag_draw_corners() 331 … SDL_Rect src_rect = {frag_size + FRAG_SPACING + sx, frag_size + FRAG_SPACING + sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local 332 SDL_RenderCopy(ctx->renderer, frag, &src_rect, &dst_rect); in lv_draw_sdl_rect_bg_frag_draw_corners() 335 … SDL_Rect src_rect = {corner_area.x2 - dst_area.x2, corner_area.y2 - dst_area.y2, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners() local 336 …SDL_RenderCopyEx(ctx->renderer, frag, &src_rect, &dst_rect, 0, NULL, SDL_FLIP_HORIZONTAL | SDL_FLI… in lv_draw_sdl_rect_bg_frag_draw_corners() [all …]
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D | lv_draw_sdl_composite.c | 132 SDL_Rect src_rect = {0, 0, lv_area_get_width(apply_area), lv_area_get_height(apply_area)}; in lv_draw_sdl_composite_end() local 139 SDL_RenderCopy(ctx->renderer, internals->mask, &src_rect, &src_rect); in lv_draw_sdl_composite_end() 178 SDL_RenderCopy(ctx->renderer, internals->composition, &src_rect, &dst_rect); in lv_draw_sdl_composite_end()
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D | lv_draw_sdl_img.c | 323 SDL_Rect src_rect, dst_rect; in draw_img_simple() local 324 calc_draw_part(texture, header, coords, clip, &src_rect, &dst_rect); in draw_img_simple() 325 …SDL_RenderCopyEx(ctx->renderer, texture, &src_rect, &dst_rect, draw_dsc->angle, &pivot, SDL_FLIP_N… in draw_img_simple() 344 SDL_Rect src_rect, dst_rect; in draw_img_rounded() local 347 calc_draw_part(texture, header, coords, NULL, &src_rect, &dst_rect); in draw_img_rounded() 375 SDL_RenderCopy(ctx->renderer, texture, &src_rect, &dst_rect); in draw_img_rounded()
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