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Searched refs:scr_to_load (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.7.0/src/core/
Dlv_disp.c227 if(act_scr == new_scr || d->scr_to_load == new_scr) { in lv_scr_load_anim()
233 if(d->scr_to_load) { in lv_scr_load_anim()
234 lv_anim_del(d->scr_to_load, NULL); in lv_scr_load_anim()
235 lv_obj_set_pos(d->scr_to_load, 0, 0); in lv_scr_load_anim()
236 lv_obj_remove_local_style_prop(d->scr_to_load, LV_STYLE_OPA, 0); in lv_scr_load_anim()
241 act_scr = d->scr_to_load; in lv_scr_load_anim()
243 scr_load_internal(d->scr_to_load); in lv_scr_load_anim()
246 d->scr_to_load = new_scr; in lv_scr_load_anim()
485 d->scr_to_load = NULL; in scr_load_internal()
528 d->scr_to_load = NULL; in scr_anim_ready()
/lvgl-3.7.0/src/hal/
Dlv_hal_disp.h172 struct _lv_obj_t * scr_to_load; /**< The screen prepared to load in lv_scr_load_anim*/ member