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/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_rect.c1035 int32_t s_right = (sw >> 1); in shadow_blur_corner() local
1053 if(x + s_right < size) right_val = sh_ups_tmp_buf[x + s_right]; in shadow_blur_corner()
1084 if(y - s_right <= 0) top_val = sh_ups_tmp_buf[0]; in shadow_blur_corner()
1085 else top_val = sh_ups_buf[(y - s_right) * size + x]; in shadow_blur_corner()