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/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_rect.c1034 int32_t s_left = sw >> 1; in shadow_blur_corner() local
1036 if((sw & 1) == 0) s_left--; in shadow_blur_corner()
1058 if(x - s_left - 1 < 0) left_val = sh_ups_tmp_buf[0]; in shadow_blur_corner()
1059 else left_val = sh_ups_tmp_buf[x - s_left - 1]; in shadow_blur_corner()
1090 if(y + s_left + 1 < size) bottom_val = sh_ups_buf[(y + s_left + 1) * size + x]; in shadow_blur_corner()