Searched refs:run_round (Results 1 – 2 of 2) sorted by relevance
95 new_anim->run_round = anim_run_round; in lv_anim_start()367 if(a->run_round != anim_run_round) { in anim_timer()368 …a->run_round = anim_run_round; /*The list readying might be reset so need to know which anim has r… in anim_timer()
97 uint8_t run_round : 1; /**< Indicates the animation has run in this round*/ member