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Searched refs:rounded (Results 1 – 16 of 16) sorted by relevance

/lvgl-3.7.0/src/draw/
Dlv_draw_arc.h36 uint8_t rounded : 1; member
73 lv_coord_t w, bool rounded, lv_area_t * area);
Dlv_draw_arc.c58 lv_coord_t w, bool rounded, lv_area_t * area) in lv_draw_arc_get_area() argument
75 lv_coord_t extra_area = rounded ? w / 2 + 1 : 0; in lv_draw_arc_get_area()
/lvgl-3.7.0/docs/get-started/platforms/
Dnxp.md132 - Draw rectangle border/outline with optional rounded corners
133 - Draw arc with optional rounded ending
134 - Draw line or dashed line with optional rounded ending
/lvgl-3.7.0/docs/overview/
Ddrawing.md58 …o to #5. Otherwise, create the required masks in the draw function. (e.g. a rounded rectangle mask)
74 - **rounded rectangle** A mask is created real-time to add a radius to the corners.
75 - **clip corner** To clip overflowing content (usually children) on rounded corners, a rounded rect…
76 - **rectangle border** Same as a rounded rectangle but the inner part is masked out too.
Dstyle-props.md541 Make the end points of the lines rounded. `true`: rounded, `false`: perpendicular line ending
580 Make the end points of the arcs rounded. `true`: rounded, `false`: perpendicular line ending
694 Enable to clip the overflowed content on the rounded corner. Can be `true` or `false`.
/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_arc.c95 if(mask_ids_count == 3 && dsc->rounded) { in lv_draw_sdl_draw_arc()
/lvgl-3.7.0/src/extra/widgets/meter/
Dlv_meter.c332 arc_dsc.rounded = lv_obj_get_style_arc_rounded(obj, LV_PART_ITEMS); in draw_arcs()
630 bool rounded = lv_obj_get_style_arc_rounded(obj, LV_PART_ITEMS); in inv_arc() local
649 … end_angle), indic->type_data.arc.width, rounded, &a); in inv_arc()
/lvgl-3.7.0/src/draw/nxp/vglite/
Dlv_draw_vglite_arc.c156 else if(dsc->rounded != 0U) { /* 1st rounded arc ending */ in lv_gpu_nxp_vglite_draw_arc()
187 else if(dsc->rounded != 0U) { /* 2nd rounded arc ending */ in lv_gpu_nxp_vglite_draw_arc()
/lvgl-3.7.0/src/core/
Dlv_obj_draw.c306 draw_dsc->rounded = lv_obj_get_style_arc_rounded(obj, part); in lv_obj_init_draw_arc_dsc()
/lvgl-3.7.0/src/widgets/
Dlv_arc.c748 lv_coord_t rounded = lv_obj_get_style_arc_rounded(obj, part); in inv_arc_area() local
751 lv_draw_arc_get_area(c.x, c.y, r, start_angle, end_angle, w, rounded, &inv_area); in inv_arc_area()
/lvgl-3.7.0/docs/widgets/core/
Dimg.md109 content to rounded rectangle or circular shape. Please note this will have some negative performanc…
/lvgl-3.7.0/docs/porting/
Dgpu.md164 If your MCU has a more powerful GPU that can draw e.g. rounded rectangles you can replace the origi…
/lvgl-3.7.0/docs/widgets/
Dobj.md120 …G_ADV_HITTEST` Allow performing more accurate hit (click) test. E.g. accounting for rounded corners
/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_arc.c177 if(dsc->rounded) { in lv_draw_sw_arc()
/lvgl-3.7.0/
DKconfig136 Required to draw shadow, gradient, rounded corners, circles, arc, skew lines,
/lvgl-3.7.0/docs/
DCHANGELOG.md675 - feat(sdl): support rounded images [`3012`](https://github.com/littlevgl/lvgl/pull/3012)
2019 A possible use-case of this system is to remove the overflowing content from the rounded edges.
2021 Internally, the drawings happen by defining masks (such as rounded rectangle, line, angle).
2040 - *clip corner*: crop the content on the rounded corners