Searched refs:round_start (Results 1 – 6 of 6) sorted by relevance
71 …vg_lite_cap_style_t cap_style = (dsc->round_start || dsc->round_end) ? VG_LITE_CAP_ROUND : VG_LITE… in lv_gpu_nxp_vglite_draw_line()72 …vg_lite_join_style_t join_style = (dsc->round_start || dsc->round_end) ? VG_LITE_JOIN_ROUND : VG_L… in lv_gpu_nxp_vglite_draw_line()
35 uint8_t round_start : 1; member
117 key.round = (dsc->round_start ? ROUND_START : 0) | (dsc->round_end ? ROUND_END : 0); in line_key_create()136 if(dsc->round_start || dsc->round_end) { in line_texture_create()
197 … line_dsc.round_start = 0; /*Draw the rounding only on the end points after the first line*/ in lv_line_event()
277 draw_dsc->round_start = lv_obj_get_style_line_rounded(obj, part); in lv_obj_init_draw_line_dsc()278 draw_dsc->round_end = draw_dsc->round_start; in lv_obj_init_draw_line_dsc()
76 if(dsc->round_end || dsc->round_start) { in lv_draw_sw_line()87 if(dsc->round_start) { in lv_draw_sw_line()