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/lvgl-3.7.0/src/draw/
Dlv_draw_mask.c946 lv_draw_mask_res_t res2 = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_angle() local
959 res2 = lv_draw_mask_line(&mask_buf[tmp], abs_x + tmp, abs_y, len - tmp, &p->end_line); in lv_draw_mask_angle()
960 if(res2 == LV_DRAW_MASK_RES_TRANSP) { in lv_draw_mask_angle()
963 if(res1 == res2) return res1; in lv_draw_mask_angle()
988 lv_draw_mask_res_t res2 = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_angle() local
1001res2 = lv_draw_mask_line(&mask_buf[tmp], abs_x + tmp, abs_y, len - tmp, (lv_draw_mask_line_param_t… in lv_draw_mask_angle()
1002 if(res2 == LV_DRAW_MASK_RES_TRANSP) { in lv_draw_mask_angle()
1005 if(res1 == res2) return res1; in lv_draw_mask_angle()
1011 lv_draw_mask_res_t res2 = LV_DRAW_MASK_RES_FULL_COVER; in lv_draw_mask_angle() local
1030 if(abs_y < p->cfg.vertex_p.y) res2 = LV_DRAW_MASK_RES_UNKNOWN; in lv_draw_mask_angle()
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