Searched refs:repeat_cnt (Results 1 – 2 of 2) sorted by relevance
70 a->repeat_cnt = 1; in lv_anim_init()120 if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE) in lv_anim_get_playtime()127 if(a->repeat_cnt <= 1) in lv_anim_get_playtime()132 (a->repeat_cnt - 1); in lv_anim_get_playtime()420 if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) { in anim_ready_handler()421 a->repeat_cnt--; in anim_ready_handler()427 if(a->repeat_cnt == 0 && (a->playback_time == 0 || a->playback_now == 1)) { in anim_ready_handler()
92 uint16_t repeat_cnt; /**< Repeat count for the animation*/ member269 a->repeat_cnt = cnt; in lv_anim_set_repeat_count()