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Searched refs:read_text_chunks (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.7.0/src/extra/libs/png/
Dlodepng.h658 …unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the u… member
Dlodepng.c4856 if(state->decoder.read_text_chunks) { in decodeGeneric()
4862 if(state->decoder.read_text_chunks) { in decodeGeneric()
4868 if(state->decoder.read_text_chunks) { in decodeGeneric()
5000 state.decoder.read_text_chunks = 0; in lodepng_decode_memory()
5043 settings->read_text_chunks = 1; in lodepng_decoder_settings_init()