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/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_rect.c472 int32_t r_sh = dsc->radius; in draw_shadow() local
474 if(r_sh > short_side >> 1) r_sh = short_side >> 1; in draw_shadow()
477 int32_t corner_size = dsc->shadow_width + r_sh; in draw_shadow()
482 if(sh_cache_size == corner_size && sh_cache_r == r_sh) { in draw_shadow()
490 shadow_draw_corner_buf(&core_area, (uint16_t *)sh_buf, dsc->shadow_width, r_sh); in draw_shadow()
496 sh_cache_r = r_sh; in draw_shadow()
501 shadow_draw_corner_buf(&core_area, (uint16_t *)sh_buf, dsc->shadow_width, r_sh); in draw_shadow()