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Searched refs:ptr_actual (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.c915 UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual; in UnityAssertEqualFloatArray() local
936 if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualFloatArray()
941 … UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual); in UnityAssertEqualFloatArray()
949 ptr_actual++; in UnityAssertEqualFloatArray()
1056 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual; in UnityAssertEqualDoubleArray() local
1077 if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualDoubleArray()
1082 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual); in UnityAssertEqualDoubleArray()
1090 ptr_actual++; in UnityAssertEqualDoubleArray()