Searched refs:ptr_actual (Results 1 – 1 of 1) sorted by relevance
915 UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual; in UnityAssertEqualFloatArray() local936 if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualFloatArray()941 … UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual); in UnityAssertEqualFloatArray()949 ptr_actual++; in UnityAssertEqualFloatArray()1056 UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual; in UnityAssertEqualDoubleArray() local1077 if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualDoubleArray()1082 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual); in UnityAssertEqualDoubleArray()1090 ptr_actual++; in UnityAssertEqualDoubleArray()