Searched refs:playtime (Results 1 – 2 of 2) sorted by relevance
95 const uint32_t playtime = lv_anim_timeline_get_playtime(at); in lv_anim_timeline_start() local106 lv_anim_set_delay(&a, playtime - (start_time + a.time)); in lv_anim_timeline_start()115 return playtime; in lv_anim_timeline_start()138 const uint32_t playtime = lv_anim_timeline_get_playtime(at); in lv_anim_timeline_set_progress() local139 const uint32_t act_time = progress * playtime / 0xFFFF; in lv_anim_timeline_set_progress()170 uint32_t playtime = 0; in lv_anim_timeline_get_playtime() local176 if(end > playtime) { in lv_anim_timeline_get_playtime()177 playtime = end; in lv_anim_timeline_get_playtime()181 return playtime; in lv_anim_timeline_get_playtime()
118 uint32_t playtime = LV_ANIM_PLAYTIME_INFINITE; in lv_anim_get_playtime() local121 return playtime; in lv_anim_get_playtime()123 playtime = a->time - a->act_time; in lv_anim_get_playtime()125 playtime += a->playback_delay + a->playback_time; in lv_anim_get_playtime()128 return playtime; in lv_anim_get_playtime()130 playtime += (a->repeat_delay + a->time + in lv_anim_get_playtime()134 return playtime; in lv_anim_get_playtime()