Searched refs:pixel (Results 1 – 19 of 19) sorted by relevance
/lvgl-3.7.0/src/draw/sdl/ |
D | lv_draw_sdl_arc.c | 174 uint8_t * pixel = &pixels[y * pitch + x * 4]; in dump_masks() local 175 *pixel = line_buf[x]; in dump_masks() 176 pixel[1] = pixel[2] = pixel[3] = 0xFF; in dump_masks() 191 uint8_t * pixel = &pixels[y * pitch + x * 4]; in dump_masks() local 192 uint16_t old_opa = line_buf[x] + *pixel; in dump_masks() 193 *pixel = LV_MIN(old_opa, 0xFF); in dump_masks() 194 pixel[1] = pixel[2] = pixel[3] = 0xFF; in dump_masks()
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D | lv_draw_sdl_polygon.c | 129 uint8_t * pixel = &pixels[y * pitch + x * 4]; in dump_masks() local 130 *pixel = line_buf[x]; in dump_masks() 131 pixel[1] = pixel[2] = pixel[3] = 0xFF; in dump_masks()
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/lvgl-3.7.0/docs/overview/ |
D | font.md | 9 … (bits per pixel)** property. It shows how many bits are used to describe a pixel in a font. The v… 57 - `LV_FONT_UNSCII_8` 8 px pixel perfect font with only ASCII characters 58 - `LV_FONT_UNSCII_16` 16 px pixel perfect font with only ASCII characters 132 …e channels instead of at pixel level granularity. This takes advantage of the position of physical… 235 dsc_out->bpp = 2; /*Bits per pixel: 1/2/4/8*/ 247 * each pixel is represented by `bpp` bits */
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D | image.md | 34 …_ALPHA** Like `LV_IMG_CF_TRUE_COLOR` but it also adds an alpha (transparency) byte for every pixel. 35 - **LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED** Like `LV_IMG_CF_TRUE_COLOR` but if a pixel has the `LV_COLO… 36 - **LV_IMG_CF_INDEXED_1/2/4/8BIT** Uses a palette with 2, 4, 16 or 256 colors and stores each pixel… 59 …LV_IMG_CF_RAW_ALPHA** Indicates that an image has alpha and an alpha byte is added for every pixel. 216 …* Required only if the "open" function can't open the whole decoded pixel array. (dsc->img_data ==… 255 …mage (e.g. no memory for it), set `dsc->img_data = NULL` and use `read_line` to get the pixel data.
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D | style-props.md | 358 Set the width of the border. Only pixel values can be used. 454 Make the shadow calculation to use a larger or smaller rectangle as base. The value can be in pixel… 514 Set the width of the lines in pixel. 523 Set the width of dashes in pixel. Note that dash works only on horizontal and vertical lines 532 Set the gap between dashes in pixel. Note that dash works only on horizontal and vertical lines 571 Set the width (thickness) of the arcs in pixel. 685 Set the radius on every corner. The value is interpreted in pixel (>= 0) or `LV_RADIUS_CIRCLE` for … 757 The animation speed in pixel/sec. Its meaning is widget specific. E.g. scroll speed of label. See t…
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D | coords.md | 9 - have pixel, percentage, and "content" units 15 - pixel: Simply a position in pixels. An integer always means pixels. E.g. `lv_obj_set_x(btn, 10)`
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D | drawing.md | 13 …er in internal RAM and finally write one pixel only once than reading/writing the display directly…
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/lvgl-3.7.0/docs/widgets/core/ |
D | img.md | 24 To generate a pixel array from a PNG, JPG or BMP image, use the [Online image converter tool](https… 42 - **Alpha byte** - An alpha byte is added to every pixel that contains the pixel's opacity 52 A color can be mixed with every pixel of an image with a given intensity.
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D | canvas.md | 32 To set a pixel's color on the canvas, use `lv_canvas_set_px_color(canvas, x, y, LV_COLOR_RED)`. 36 To set a pixel's opacity with `LV_IMG_CF_TRUE_COLOR_ALPHA` or `LV_IMG_CF_ALPHA_...` format on the c…
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/lvgl-3.7.0/docs/get-started/platforms/ |
D | nxp.md | 139 …The byte alignment requirement for a pixel depends on the specific pixel format. Both buffer addre… 142 …- For pixel engine (PE) destination, the alignment should be 64 bytes for all tiled (4x4) buffer l… 143 …The pixel engine has no additional alignment requirement for linear buffer layouts (`VG_LITE_LINEA…
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/lvgl-3.7.0/docs/layouts/ |
D | grid.md | 9 The track's size can be set in pixel, to the largest item (`LV_GRID_CONTENT`) or in "Free unit" (FR… 36 Besides simple settings the size in pixel you can use two special values:
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/lvgl-3.7.0/docs/widgets/extra/ |
D | span.md | 55 …nt(spangroup, 20)` to set the indent of the first line. All modes support pixel units, in addition…
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D | chart.md | 82 If there are, let's say, 10 points to a pixel, LVGL searches the smallest and the largest value and…
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/lvgl-3.7.0/src/extra/libs/freetype/ |
D | lv_freetype.c | 257 scaler.pixel = 1; in get_glyph_dsc_cb_cache() 373 scaler.pixel = 1; in lv_ft_font_init_cache()
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/lvgl-3.7.0/ |
D | Kconfig | 30 bool "1: 1 byte per pixel" 539 bool "Enable Montserrat 12 sub-pixel" 628 bool "Montserrat 12 sub-pixel" 661 bool "Use BGR instead RGB for sub-pixel rendering." 664 Set the pixel order of the display.
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/lvgl-3.7.0/docs/porting/ |
D | gpu.md | 134 /*Got the first pixel on the buffer*/
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D | display.md | 165 * For example it makes the area to start only on 8th rows and have Nx8 pixel height.*/
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/lvgl-3.7.0/docs/get-started/ |
D | quick-overview.md | 46 *`set_pixel` needs to be written by you to a set pixel on the screen*/
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/lvgl-3.7.0/docs/ |
D | CHANGELOG.md | 275 - fix(draw): fix text color with sub pixel rendering and BGR order [`e050f5c`](https://github.com/l… 1201 - fix(font) handle the last pixel of the glyphs in font loader correctly [`fa98989`](https://github… 1825 - Handle sub pixel rendering in font loader 1970 - Do not call `set_px_cb` for transparent pixel
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