Searched refs:p3 (Results 1 – 3 of 3) sorted by relevance
83 float p3; member348 cp.p3; in comp_bezier_point()452 .p0 = ((float)fullarc.p0x), .p1 = a2x, .p2 = d2x, .p3 = pt2x in get_subarc_control_points()
4923 float p3 = p * p * p; local4924 float d = q * q + 4 * p3 / 27;4936 …float v = (float)STBTT_acos(-STBTT_sqrt(-27 / p3) * q / 2) / 3; // p3 must be negative, since d is…
4153 … unsigned char p0 = precon[i + 0], p1 = precon[i + 1], p2 = precon[i + 2], p3 = precon[i + 3]; in unfilterScanline() local4158 recon[i + 3] = s3 + paethPredictor(r3, p3, q3); in unfilterScanline()