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/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_rect.c69 lv_area_t offsets; member
778 lv_coord_t max_side = LV_MAX4(key.offsets.x1, key.offsets.y1, -key.offsets.x2, -key.offsets.y2); in draw_border_generic()
796 … const lv_area_t frag_inner_area = {frag_area.x1 + key.offsets.x1, frag_area.y1 + key.offsets.y1, in draw_border_generic()
797 … frag_area.x2 + key.offsets.x2, frag_area.y2 + key.offsets.y2 in draw_border_generic()
1004 key.offsets.x1 = inner_area->x1 - outer_area->x1; in rect_border_key_create()
1005 key.offsets.x2 = inner_area->x2 - outer_area->x2; in rect_border_key_create()
1006 key.offsets.y1 = inner_area->y1 - outer_area->y1; in rect_border_key_create()
1007 key.offsets.y2 = inner_area->y2 - outer_area->y2; in rect_border_key_create()