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Searched refs:obj_scroll_sum (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/src/core/
Dlv_indev_scroll.c291 lv_point_t obj_scroll_sum = proc->types.pointer.scroll_sum; in find_scroll_obj() local
295 lv_point_transform(&obj_scroll_sum, angle, zoom, &pivot); in find_scroll_obj()
298 if(LV_ABS(obj_scroll_sum.x) > LV_ABS(obj_scroll_sum.y)) { in find_scroll_obj()
338 ((up_en && obj_scroll_sum.y >= scroll_limit) || in find_scroll_obj()
339 (down_en && obj_scroll_sum.y <= - scroll_limit))) { in find_scroll_obj()
345 ((left_en && obj_scroll_sum.x >= scroll_limit) || in find_scroll_obj()
346 (right_en && obj_scroll_sum.x <= - scroll_limit))) { in find_scroll_obj()
357 if((left_en && obj_scroll_sum.x >= scroll_limit) || in find_scroll_obj()
358 (right_en && obj_scroll_sum.x <= - scroll_limit) || in find_scroll_obj()
359 (up_en && obj_scroll_sum.y >= scroll_limit) || in find_scroll_obj()
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