Searched refs:new_state (Results 1 – 3 of 3) sorted by relevance
67 static void lv_obj_set_state(lv_obj_t * obj, lv_state_t new_state);298 lv_state_t new_state = obj->state | state; in lv_obj_add_state() local299 if(obj->state != new_state) { in lv_obj_add_state()300 lv_obj_set_state(obj, new_state); in lv_obj_add_state()308 lv_state_t new_state = obj->state & (~state); in lv_obj_clear_state() local309 if(obj->state != new_state) { in lv_obj_clear_state()310 lv_obj_set_state(obj, new_state); in lv_obj_clear_state()883 static void lv_obj_set_state(lv_obj_t * obj, lv_state_t new_state) in lv_obj_set_state() argument885 if(obj->state == new_state) return; in lv_obj_set_state()890 obj->state = new_state; in lv_obj_set_state()[all …]
172 … lv_state_t new_state, const _lv_obj_style_transition_dsc_t * tr);
324 …tyle_create_transition(lv_obj_t * obj, lv_part_t part, lv_state_t prev_state, lv_state_t new_state, in _lv_obj_style_create_transition() argument333 obj->state = new_state; in _lv_obj_style_create_transition()340 obj->state = new_state; in _lv_obj_style_create_transition()