Searched refs:max_scaled (Results 1 – 1 of 1) sorted by relevance
342 static const UNITY_INT32 max_scaled = 1000000000; in UnityPrintFloat() local346 static const UNITY_INT32 max_scaled = 10000000; in UnityPrintFloat()389 while (number < (UNITY_DOUBLE)max_scaled / 1e10f) { number *= 1e10f; exponent -= 10; } in UnityPrintFloat()394 else if (number > (UNITY_DOUBLE)max_scaled) in UnityPrintFloat()399 while (number / divisor > (UNITY_DOUBLE)max_scaled) { divisor *= 10.0f; exponent++; } in UnityPrintFloat()430 if (n >= max_scaled) in UnityPrintFloat()