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Searched refs:mask_tile (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/src/draw/arm2d/
Dlv_gpu_arm2d.c260 static arm_2d_tile_t mask_tile; \
291 &mask_tile, \
293 mask_tile.tInfo.bDerivedResource = true; \
423 const arm_2d_tile_t * mask_tile);
429 arm_2d_tile_t * mask_tile);
536 (NULL == mask) ? NULL : &mask_tile); in lv_draw_arm2d_blend()
544 (NULL == mask) ? NULL : &mask_tile); in lv_draw_arm2d_blend()
557 const arm_2d_tile_t * mask_tile) in lv_draw_arm2d_fill_colour() argument
561 if(NULL == mask_tile) { in lv_draw_arm2d_fill_colour()
585 mask_tile, in lv_draw_arm2d_fill_colour()
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