Searched refs:mask_stride (Results 1 – 3 of 3) sorted by relevance
/lvgl-3.7.0/src/draw/sw/ |
D | lv_draw_sw_blend.c | 31 const lv_opa_t * mask, lv_coord_t mask_stride); 36 const lv_opa_t * mask, lv_coord_t mask_stride); 41 … lv_opa_t opa, const lv_opa_t * mask, lv_coord_t mask_stride, lv_blend_mode_t blend_mode); 46 const lv_opa_t * mask, lv_coord_t mask_stride); 51 lv_coord_t mask_stride); 57 … lv_coord_t mask_stride, lv_blend_mode_t blend_mode); 64 const lv_opa_t * mask, lv_coord_t mask_stride, lv_blend_mode_t blend_mode); 147 lv_coord_t mask_stride; in lv_draw_sw_blend_basic() local 158 mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_sw_blend_basic() 159 … mask += mask_stride * (blend_area.y1 - dsc->mask_area->y1) + (blend_area.x1 - dsc->mask_area->x1); in lv_draw_sw_blend_basic() [all …]
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/lvgl-3.7.0/src/draw/arm2d/ |
D | lv_gpu_arm2d.c | 448 lv_coord_t mask_stride); 457 lv_coord_t mask_stride); 725 lv_coord_t mask_stride; in lv_draw_arm2d_blend() local 727 mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_arm2d_blend() 728 … mask += mask_stride * (blend_area.y1 - dsc->mask_area->y1) + (blend_area.x1 - dsc->mask_area->x1); in lv_draw_arm2d_blend() 731 mask_stride = 0; in lv_draw_arm2d_blend() 747 mask_stride); in lv_draw_arm2d_blend() 759 mask_stride); in lv_draw_arm2d_blend() 773 lv_coord_t mask_stride) in arm_2d_fill_normal() argument 804 mask_stride, in arm_2d_fill_normal() [all …]
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/lvgl-3.7.0/src/draw/stm32_dma2d/ |
D | lv_gpu_stm32_dma2d.c | 66 …const lv_area_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t *… 165 lv_coord_t mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_stm32_dma2d_blend() local 170 …_stm32_dma2d_blend_paint(draw_ctx->buf, dest_stride, &draw_area, mask, mask_stride, &mask_offset, … in lv_draw_stm32_dma2d_blend() 184 mask += (mask_stride * mask_offset.y) + mask_offset.x; in lv_draw_stm32_dma2d_blend() 187 uint16_t mask_buffer_offset = mask_stride - draw_width; in lv_draw_stm32_dma2d_blend() 534 …const lv_area_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t *… in _lv_draw_stm32_dma2d_blend_paint() argument 552 DMA2D->FGMAR = (uint32_t)(mask_buf + (mask_stride * mask_offset->y) + mask_offset->x); in _lv_draw_stm32_dma2d_blend_paint() 553 DMA2D->FGOR = mask_stride - draw_width; in _lv_draw_stm32_dma2d_blend_paint()
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