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Searched refs:mask_stride (Results 1 – 3 of 3) sorted by relevance

/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_blend.c31 const lv_opa_t * mask, lv_coord_t mask_stride);
36 const lv_opa_t * mask, lv_coord_t mask_stride);
41 … lv_opa_t opa, const lv_opa_t * mask, lv_coord_t mask_stride, lv_blend_mode_t blend_mode);
46 const lv_opa_t * mask, lv_coord_t mask_stride);
51 lv_coord_t mask_stride);
57 … lv_coord_t mask_stride, lv_blend_mode_t blend_mode);
64 const lv_opa_t * mask, lv_coord_t mask_stride, lv_blend_mode_t blend_mode);
147 lv_coord_t mask_stride; in lv_draw_sw_blend_basic() local
158 mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_sw_blend_basic()
159 … mask += mask_stride * (blend_area.y1 - dsc->mask_area->y1) + (blend_area.x1 - dsc->mask_area->x1); in lv_draw_sw_blend_basic()
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/lvgl-3.7.0/src/draw/arm2d/
Dlv_gpu_arm2d.c448 lv_coord_t mask_stride);
457 lv_coord_t mask_stride);
725 lv_coord_t mask_stride; in lv_draw_arm2d_blend() local
727 mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_arm2d_blend()
728 … mask += mask_stride * (blend_area.y1 - dsc->mask_area->y1) + (blend_area.x1 - dsc->mask_area->x1); in lv_draw_arm2d_blend()
731 mask_stride = 0; in lv_draw_arm2d_blend()
747 mask_stride); in lv_draw_arm2d_blend()
759 mask_stride); in lv_draw_arm2d_blend()
773 lv_coord_t mask_stride) in arm_2d_fill_normal() argument
804 mask_stride, in arm_2d_fill_normal()
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/lvgl-3.7.0/src/draw/stm32_dma2d/
Dlv_gpu_stm32_dma2d.c66 …const lv_area_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t *…
165 lv_coord_t mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_stm32_dma2d_blend() local
170 …_stm32_dma2d_blend_paint(draw_ctx->buf, dest_stride, &draw_area, mask, mask_stride, &mask_offset, … in lv_draw_stm32_dma2d_blend()
184 mask += (mask_stride * mask_offset.y) + mask_offset.x; in lv_draw_stm32_dma2d_blend()
187 uint16_t mask_buffer_offset = mask_stride - draw_width; in lv_draw_stm32_dma2d_blend()
534 …const lv_area_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t *… in _lv_draw_stm32_dma2d_blend_paint() argument
552 DMA2D->FGMAR = (uint32_t)(mask_buf + (mask_stride * mask_offset->y) + mask_offset->x); in _lv_draw_stm32_dma2d_blend_paint()
553 DMA2D->FGOR = mask_stride - draw_width; in _lv_draw_stm32_dma2d_blend_paint()