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/lvgl-3.7.0/src/draw/stm32_dma2d/
Dlv_gpu_stm32_dma2d.c66 …a_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t * mask_offset,
166 …lv_point_t mask_offset = lv_area_get_offset(dsc->mask_area, &draw_area); // mask offset in relatio… in lv_draw_stm32_dma2d_blend() local
170 …2d_blend_paint(draw_ctx->buf, dest_stride, &draw_area, mask, mask_stride, &mask_offset, dsc->color, in lv_draw_stm32_dma2d_blend()
184 mask += (mask_stride * mask_offset.y) + mask_offset.x; in lv_draw_stm32_dma2d_blend()
534 …a_t * draw_area, const lv_opa_t * mask_buf, lv_coord_t mask_stride, const lv_point_t * mask_offset, in _lv_draw_stm32_dma2d_blend_paint() argument
552 DMA2D->FGMAR = (uint32_t)(mask_buf + (mask_stride * mask_offset->y) + mask_offset->x); in _lv_draw_stm32_dma2d_blend_paint()