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/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_img.c405 SDL_Texture * mask_frag = lv_draw_sdl_rect_bg_frag_obtain(ctx, radius, &mask_frag_in_cache); in img_rounded_frag_obtain() local
423 lv_draw_sdl_rect_bg_frag_draw_corners(ctx, mask_frag, radius, &frag_coords, NULL, false); in img_rounded_frag_obtain()
479 SDL_DestroyTexture(mask_frag); in img_rounded_frag_obtain()