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Searched refs:lv_draw_mask_is_any (Results 1 – 13 of 13) sorted by relevance

/lvgl-3.7.0/src/draw/
Dlv_draw_mask.h57 static inline bool lv_draw_mask_is_any(const lv_area_t * a) in lv_draw_mask_is_any() function
304 bool lv_draw_mask_is_any(const lv_area_t * a);
Dlv_draw_mask.c257 bool lv_draw_mask_is_any(const lv_area_t * a) in lv_draw_mask_is_any() function
/lvgl-3.7.0/src/draw/nxp/vglite/
Dlv_draw_vglite.c250 bool has_mask = lv_draw_mask_is_any(&blend_area); in lv_draw_vglite_img_decoded()
340 bool has_mask = lv_draw_mask_is_any(&rel_clip_area); in lv_draw_vglite_line()
423 bool has_mask = lv_draw_mask_is_any(&rel_coords); in lv_draw_vglite_bg()
542 bool has_mask = lv_draw_mask_is_any(&rel_clip_area); in lv_draw_vglite_arc()
/lvgl-3.7.0/src/draw/nxp/pxp/
Dlv_draw_pxp.c210 bool has_mask = lv_draw_mask_is_any(&blend_area); in lv_draw_pxp_img_decoded()
/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_line.c130 if(lv_draw_mask_is_any(&blend_area)) simple_mode = false; in draw_line_hor()
216 if(lv_draw_mask_is_any(&blend_area)) simple_mode = false; in draw_line_ver()
Dlv_draw_sw_letter.c276 bool mask_any = lv_draw_mask_is_any(&mask_area); in draw_letter_normal()
434 bool mask_any = lv_draw_mask_is_any(&map_area); in draw_letter_subpx()
Dlv_draw_sw_img.c53 bool mask_any = lv_draw_mask_is_any(&draw_area); in lv_draw_sw_img_decoded()
Dlv_draw_sw_rect.c119 bool mask_any = lv_draw_mask_is_any(&bg_coords); in draw_bg()
280 bool mask_any_center = lv_draw_mask_is_any(&center_coords); in draw_bg()
505 bool mask_any = lv_draw_mask_is_any(&shadow_area); in draw_shadow()
1151 bool mask_any = lv_draw_mask_is_any(outer_area); in draw_border_generic()
/lvgl-3.7.0/src/draw/renesas/
Dlv_gpu_d2_draw_label.c155 bool mask_any = lv_draw_mask_is_any(&mask_area); in draw_letter_normal()
/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_composite.c80 bool has_mask = lv_draw_mask_is_any(apply_area); in lv_draw_sdl_composite_begin()
/lvgl-3.7.0/docs/porting/
Dgpu.md169   if(lv_draw_mask_is_any(coords) == false && dsc->grad == NULL && dsc->bg_img_src == NULL &&
/lvgl-3.7.0/src/draw/stm32_dma2d/
Dlv_gpu_stm32_dma2d.c262 bool mask_any = lv_draw_mask_is_any(&draw_area); in lv_draw_stm32_dma2d_img_decoded()
/lvgl-3.7.0/src/draw/arm2d/
Dlv_gpu_arm2d.c905 bool mask_any = lv_draw_mask_is_any(&draw_area); in lv_draw_arm2d_img_decoded()