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Searched refs:lv_anim_speed_to_time (Results 1 – 5 of 5) sorted by relevance

/lvgl-3.7.0/docs/overview/
Danimation.md98 The `lv_anim_speed_to_time(speed, start, end)` function calculates the required time in millisecond…
99 The speed is interpreted in _unit/sec_ dimension. For example, `lv_anim_speed_to_time(20,0,100)` w…
/lvgl-3.7.0/src/misc/
Dlv_anim.h412 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end);
Dlv_anim.c194 uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end) in lv_anim_speed_to_time() function
/lvgl-3.7.0/src/widgets/
Dlv_label.c975 lv_anim_set_time(&a, lv_anim_speed_to_time(anim_speed, a.start_value, a.end_value)); in lv_label_refr_text()
1010 lv_anim_set_time(&a, lv_anim_speed_to_time(anim_speed, a.start_value, a.end_value)); in lv_label_refr_text()
1053 lv_anim_set_time(&a, lv_anim_speed_to_time(anim_speed, a.start_value, a.end_value)); in lv_label_refr_text()
1080 lv_anim_set_time(&a, lv_anim_speed_to_time(anim_speed, a.start_value, a.end_value)); in lv_label_refr_text()
/lvgl-3.7.0/src/core/
Dlv_obj_scroll.c313 uint32_t t = lv_anim_speed_to_time((lv_disp_get_hor_res(d) * 2) >> 2, 0, dx); in lv_obj_scroll_by()
329 uint32_t t = lv_anim_speed_to_time((lv_disp_get_ver_res(d) * 2) >> 2, 0, dy); in lv_obj_scroll_by()