Searched refs:line_rect (Results 1 – 1 of 1) sorted by relevance
134 SDL_Rect line_rect = {1 + dsc->width / 2, 1, length, dsc->width}; in line_texture_create() local135 SDL_RenderFillRect(sdl_ctx->renderer, &line_rect); in line_texture_create()146 SDL_Rect round_dst = {line_rect.x - dsc->width / 2, 1, dsc->width, dsc->width}; in line_texture_create()148 round_dst.x = line_rect.w + dsc->width / 2; in line_texture_create()