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/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_rect.c1057 uint32_t left_val; in shadow_blur_corner() local
1058 if(x - s_left - 1 < 0) left_val = sh_ups_tmp_buf[0]; in shadow_blur_corner()
1059 else left_val = sh_ups_tmp_buf[x - s_left - 1]; in shadow_blur_corner()
1060 v += left_val; in shadow_blur_corner()