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Searched refs:gama_defined (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.7.0/src/extra/libs/png/
Dlodepng.h526 unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ member
Dlodepng.c3050 info->gama_defined = 0; in lodepng_info_init()
4635 info->gama_defined = 1; in readChunk_gAMA()
5956 if(info.gama_defined) { in lodepng_encode()