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Searched refs:func (Results 1 – 8 of 8) sorted by relevance

/lvgl-3.7.0/tests/unity/
Drun_test.erb2 static void run_test(UnityTestFunction func, const char* name, UNITY_LINE_TYPE line_num)
20 func();
26 func();
Dunity_internals.h718 #define RUN_TEST_AT_LINE(func, line, ...) UnityDefaultTestRun(func, #func, line) argument
725 #define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num) argument
727 #define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__) argument
/lvgl-3.7.0/src/misc/
Dlv_log.c66 void _lv_log_add(lv_log_level_t level, const char * file, int line, const char * func, const char *… in _lv_log_add() argument
90 lvl_prefix[level], t / 1000, t % 1000, t - last_log_time, func); in _lv_log_add()
100 … lvl_prefix[level], t / 1000, t % 1000, t - last_log_time, func, msg, &file[p], line); in _lv_log_add()
104 … lvl_prefix[level], t / 1000, t % 1000, t - last_log_time, func, (void *)&vaf, &file[p], line); in _lv_log_add()
Dlv_log.h84 const char * func, const char * format, ...) LV_FORMAT_ATTRIBUTE(5, 6);
/lvgl-3.7.0/src/draw/renesas/
Dlv_gpu_d2_ra6m3.c37 const char * func; member
45 static void lv_port_gpu_log_error(d2_s32 status, const char * func, int line);
722 static void lv_port_gpu_log_error(d2_s32 status, const char * func, int line) argument
726 log_error_list[error_list_index].func = func;
731 log_error_list[error_list_index].func,
/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_gradient.c41 static lv_res_t iterate_cache(op_cache_t func, void * ctx, lv_grad_t ** out);
96 static lv_res_t iterate_cache(op_cache_t func, void * ctx, lv_grad_t ** out) in iterate_cache() argument
100 if((*func)(first, ctx) == LV_RES_OK) { in iterate_cache()
/lvgl-3.7.0/docs/overview/
Danimation.md8 void func(void * var, lv_anim_var_t value);
103 You can delete an animation with `lv_anim_del(var, func)` if you provide the animated variable and …
/lvgl-3.7.0/scripts/
DDoxyfile326 # definitions whose arguments contain STL classes (e.g. func(std::string);
327 # versus func(std::string) {}). This also make the inheritance and collaboration