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/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_img.c337 bool frag_in_cache = false; in draw_img_rounded() local
338 …_Texture * frag = img_rounded_frag_obtain(ctx, texture, header, w, h, real_radius, &frag_in_cache); in draw_img_rounded()
379 if(!frag_in_cache) { in draw_img_rounded()