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/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_rect.c784 …const lv_area_t frag_area = {0, 0, frag_size * 2 + FRAG_SPACING - 1, frag_size * 2 + FRAG_SPACING … in draw_border_generic() local
790 lv_draw_mask_radius_init(&mask_rout_param, &frag_area, rout, false); in draw_border_generic()
796 … const lv_area_t frag_inner_area = {frag_area.x1 + key.offsets.x1, frag_area.y1 + key.offsets.y1, in draw_border_generic()
797frag_area.x2 + key.offsets.x2, frag_area.y2 + key.offsets.y2 in draw_border_generic()
803 texture = lv_draw_sdl_mask_dump_texture(renderer, &frag_area, mask_ids, 2); in draw_border_generic()