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Searched refs:final_radius (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/src/draw/nxp/vglite/
Dlv_draw_vglite_rect.c300 int32_t final_radius = LV_MIN(radius, shortest_side / 2); in lv_vglite_create_rect_path_data() local
308 int32_t cpoff = (int32_t)((float)final_radius * BEZIER_OPTIM_CIRCLE); in lv_vglite_create_rect_path_data()
313 path_data[pidx++] = coords->x1 + final_radius; in lv_vglite_create_rect_path_data()
320 path_data[pidx++] = final_radius; in lv_vglite_create_rect_path_data()
321 path_data[pidx++] = final_radius - cpoff; in lv_vglite_create_rect_path_data()
322 path_data[pidx++] = final_radius; in lv_vglite_create_rect_path_data()
323 path_data[pidx++] = final_radius; in lv_vglite_create_rect_path_data()
329 path_data[pidx++] = cpoff - final_radius; in lv_vglite_create_rect_path_data()
330 path_data[pidx++] = final_radius; in lv_vglite_create_rect_path_data()
331 path_data[pidx++] = 0 - final_radius; in lv_vglite_create_rect_path_data()
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