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Searched refs:expected (Results 1 – 10 of 10) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.h137 … TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_… argument
138 …TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_T… argument
139 …EST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TE… argument
140 …EST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TE… argument
141 …EST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TE… argument
142 …TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_T… argument
143 …EST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TE… argument
144 …ST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TES… argument
145 …ST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TES… argument
146 …ST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TES… argument
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Dunity_internals.h552 void UnityAssertEqualNumber(const UNITY_INT expected,
565 void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
574 const UNITY_INT expected,
579 void UnityAssertEqualString(const char* expected,
584 void UnityAssertEqualStringLen(const char* expected,
590 void UnityAssertEqualStringArray( UNITY_INTERNAL_PTR expected,
597 void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
606 const UNITY_INT expected,
613 UNITY_INTERNAL_PTR expected,
633 const UNITY_FLOAT expected,
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Dunity.c593 static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) in UnityPrintExpectedAndActualStrings() argument
596 if (expected != NULL) in UnityPrintExpectedAndActualStrings()
599 UnityPrint(expected); in UnityPrintExpectedAndActualStrings()
620 static void UnityPrintExpectedAndActualStringsLen(const char* expected, in UnityPrintExpectedAndActualStringsLen() argument
625 if (expected != NULL) in UnityPrintExpectedAndActualStringsLen()
628 UnityPrintLen(expected, length); in UnityPrintExpectedAndActualStringsLen()
653 static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected, in UnityIsOneArrayNull() argument
659 if (expected == actual) { return 0; } in UnityIsOneArrayNull()
662 if (expected == NULL) in UnityIsOneArrayNull()
688 const UNITY_INT expected, in UnityAssertBits() argument
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/lvgl-3.7.0/tests/src/test_cases/
Dtest_switch.c106 lv_coord_t expected = pad + _LV_SWITCH_KNOB_EXT_AREA_CORRECTION; in test_switch_should_update_extra_draw_size_after_editing_padding() local
119 TEST_ASSERT_EQUAL(expected, actual); in test_switch_should_update_extra_draw_size_after_editing_padding()
/lvgl-3.7.0/.github/ISSUE_TEMPLATE/
Dbug-report.md38 A clear and concise description of what you expected to happen.
/lvgl-3.7.0/docs/libs/
Dsjpg.md42 The expected result is:
/lvgl-3.7.0/docs/
DCODE_OF_CONDUCT.md27 …responsible for clarifying the standards of acceptable behavior and are expected to take appropria…
DCHANGELOG.md1678 - Minor releases are expected in every 3-4 month
/lvgl-3.7.0/docs/overview/
Dcoords.md234 …d-coded. If the buttons are not at y=100, `style_pressed` won't work as expected. Translations can…
/lvgl-3.7.0/docs/porting/
Ddisplay.md203 …stem for rotating 90 degrees, so legacy code should continue to work as expected. Software rotatio…