Searched refs:entries (Results 1 – 3 of 3) sorted by relevance
23 Entry *entries; member308 table->entries = (Entry *) &table[1]; in new_table()310 table->entries[key] = (Entry) {1, 0xFFF, key}; in new_table()327 table->entries = (Entry *) &table[1]; in add_entry()330 table->entries[table->nentries] = (Entry) {length, prefix, suffix}; in add_entry()438 entry = table->entries[key]; in read_image_data()450 entry = table->entries[entry.prefix]; in read_image_data()454 table->entries[table->nentries - 1].suffix = entry.suffix; in read_image_data()
293 The number of cache entries can be defined with `LV_IMG_CACHE_DEF_SIZE` in *lv_conf.h*. The default…298 When you use more images than cache entries, LVGL can't cache all the images. Instead, the library …300 …surement it previously made of how long it took to open the image. Cache entries that hold slower-…304 …Every time an image is opened through the cache, the *life* value of all entries is decreased to m…
1215 # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries1217 # and collapse entries dynamically later on. Doxygen will expand the tree to1218 # such a level that at most the specified number of entries are visible (unless1220 # entries 1 will produce a full collapsed tree by default. 0 is a special value1221 # representing an infinite number of entries and will result in a full expanded