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/lvgl-3.7.0/src/draw/stm32_dma2d/
Dlv_gpu_stm32_dma2d.c179 lv_coord_t draw_width = lv_area_get_width(&draw_area); in lv_draw_stm32_dma2d_blend() local
187 uint16_t mask_buffer_offset = mask_stride - draw_width; in lv_draw_stm32_dma2d_blend()
188 uint16_t src_buffer_offset = src_stride - draw_width; in lv_draw_stm32_dma2d_blend()
191 for(uint16_t x = 0; x < draw_width; x++) { in lv_draw_stm32_dma2d_blend()
367 lv_coord_t draw_width = lv_area_get_width(draw_area); in _lv_draw_stm32_dma2d_blend_fill() local
380 DMA2D->OOR = dest_stride - draw_width; // out buffer offset in _lv_draw_stm32_dma2d_blend_fill()
409 DMA2D->BGOR = dest_stride - draw_width; in _lv_draw_stm32_dma2d_blend_fill()
411 …__lv_gpu_stm32_dma2d_clean_cache(DMA2D->BGMAR, DMA2D->BGOR, draw_width, draw_height, sizeof(lv_col… in _lv_draw_stm32_dma2d_blend_fill()
422 DMA2D->NLR = (draw_width << DMA2D_NLR_PL_Pos) | (draw_height << DMA2D_NLR_NL_Pos); in _lv_draw_stm32_dma2d_blend_fill()
440 lv_coord_t draw_width = lv_area_get_width(draw_area); in _lv_draw_stm32_dma2d_blend_map() local
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