Searched refs:direct_mode (Results 1 – 4 of 4) sorted by relevance
95 …uint32_t direct_mode : 1; /**< 1: Use screen-sized buffers and draw to absolute coordinates… member
55 If the `direct_mode` flag is enabled in the display driver LVGL will draw directly into a **screen …57 With `direct_mode` the frame buffer always contains the current frame as it should be displayed on …99 - `direct_mode` draw directly into the frame buffer (see above)209 Note that when using software rotation, you cannot use neither `direct_mode` nor `full_refresh` in …
330 if(disp_refr->driver->direct_mode && disp_refr->driver->draw_buf->buf2) { in _lv_disp_refr_timer()516 if(!disp_refr->driver->direct_mode) return; in refr_sync_areas()636 if(disp_refr->driver->full_refresh || disp_refr->driver->direct_mode) { in refr_area()1302 if(draw_buf->buf1 && draw_buf->buf2 && (!disp->driver->direct_mode || flushing_last)) { in draw_buf_flush()
152 - docs: mention incompatibility between software rotation and `direct_mode` or `full_refresh` [`430…815 - fix(refr): fix missed buffer switch in double full-screen buffer + direct_mode [`731ef5a`](https:…929 - feat(display) add direct_mode drawing mode [`2460`](https://github.com/lvgl/lvgl/pull/2460)