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/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_rect.c296 lv_coord_t dw = lv_area_get_width(&dst_area), dh = lv_area_get_height(&dst_area); in lv_draw_sdl_rect_bg_frag_draw_corners() local
298 SDL_Rect src_rect = {sx, sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners()
308 lv_coord_t dw = lv_area_get_width(&dst_area), dh = lv_area_get_height(&dst_area); in lv_draw_sdl_rect_bg_frag_draw_corners() local
312 SDL_Rect src_rect = {frag_size + FRAG_SPACING + sx, sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners()
316 … SDL_Rect src_rect = {corner_area.x2 - dst_area.x2, dst_area.y1 - corner_area.y1, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners()
327 lv_coord_t dw = lv_area_get_width(&dst_area), dh = lv_area_get_height(&dst_area); in lv_draw_sdl_rect_bg_frag_draw_corners() local
331 … SDL_Rect src_rect = {frag_size + FRAG_SPACING + sx, frag_size + FRAG_SPACING + sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners()
335 … SDL_Rect src_rect = {corner_area.x2 - dst_area.x2, corner_area.y2 - dst_area.y2, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners()
346 lv_coord_t dw = lv_area_get_width(&dst_area), dh = lv_area_get_height(&dst_area); in lv_draw_sdl_rect_bg_frag_draw_corners() local
350 SDL_Rect src_rect = {sx, frag_size + FRAG_SPACING + sy, dw, dh}; in lv_draw_sdl_rect_bg_frag_draw_corners()
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