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Searched refs:decode (Results 1 – 8 of 8) sorted by relevance

/lvgl-3.7.0/src/extra/libs/png/
Dlodepng.h218 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
221 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
229 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1009 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
1012 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
Dlodepng.c6355 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, const unsigned char* in, in decode() function
6370 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, in decode() function
6372 return decode(out, w, h, in.empty() ? 0 : &in[0], (unsigned)in.size(), colortype, bitdepth); in decode()
6375 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, in decode() function
6388 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, in decode() function
6391 return decode(out, w, h, state, in.empty() ? 0 : &in[0], in.size()); in decode()
6395 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, const std::string& filen… in decode() function
6402 return decode(out, w, h, buffer, colortype, bitdepth); in decode()
/lvgl-3.7.0/docs/
Dconf.py81 version = subprocess.run(["../scripts/find_version.sh"], capture_output=True).stdout.decode("utf-8"…
DCHANGELOG.md127 - fix(png): fix decode image size and some warnings [`4248`](https://github.com/lvgl/lvgl/pull/4248)
/lvgl-3.7.0/docs/libs/
Dpng.md12 As it might take significant time to decode PNG images LVGL's [images caching](https://docs.lvgl.io…
Dgif.md24 To decode and display a GIF animation the following amount of RAM is required:
/lvgl-3.7.0/docs/overview/
Dimage.md57 …color formats and an external [Image decoder](#image-decoder) needs to be used to decode the image.
147 …ered *True color* by the library. In other words, the image decoder must decode the *Raw* images t…
151 It's possible to decode an image to a non-true color format first (for example: `LV_IMG_INDEXED_4BI…
221 * @param len number of pixels to decode
255 If the format is known, but you don't want to decode the entire image (e.g. no memory for it), set …
258 However, it can decode one line of the image without decoding the whole image, you can save memory …
288 …n, hence LVGL can quickly access them from `dsc->img_data` instead of needing to decode them again.
/lvgl-3.7.0/
DKconfig175 save the continuous open/decode of images.