Searched refs:corner_area (Results 1 – 2 of 2) sorted by relevance
/lvgl-3.7.0/src/misc/ |
D | lv_area.c | 260 lv_area_t corner_area; in _lv_area_is_point_on() local 262 corner_area.x1 = a_p->x1; in _lv_area_is_point_on() 263 corner_area.x2 = a_p->x1 + radius; in _lv_area_is_point_on() 264 corner_area.y1 = a_p->y1; in _lv_area_is_point_on() 265 corner_area.y2 = a_p->y1 + radius; in _lv_area_is_point_on() 266 if(_lv_area_is_point_on(&corner_area, p_p, 0)) { in _lv_area_is_point_on() 267 corner_area.x2 += radius; in _lv_area_is_point_on() 268 corner_area.y2 += radius; in _lv_area_is_point_on() 269 return lv_point_within_circle(&corner_area, p_p); in _lv_area_is_point_on() 272 corner_area.y1 = a_p->y2 - radius; in _lv_area_is_point_on() [all …]
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/lvgl-3.7.0/src/draw/sdl/ |
D | lv_draw_sdl_rect.c | 286 lv_area_t corner_area, dst_area; in lv_draw_sdl_rect_bg_frag_draw_corners() local 288 corner_area.x1 = coords->x1; in lv_draw_sdl_rect_bg_frag_draw_corners() 289 corner_area.y1 = coords->y1; in lv_draw_sdl_rect_bg_frag_draw_corners() 290 corner_area.x2 = coords->x1 + frag_size - 1; in lv_draw_sdl_rect_bg_frag_draw_corners() 291 corner_area.y2 = coords->y1 + frag_size - 1; in lv_draw_sdl_rect_bg_frag_draw_corners() 292 if(_lv_area_intersect(&dst_area, &corner_area, clip)) { in lv_draw_sdl_rect_bg_frag_draw_corners() 297 …lv_coord_t sx = (lv_coord_t)(dst_area.x1 - corner_area.x1), sy = (lv_coord_t)(dst_area.y1 - corner… in lv_draw_sdl_rect_bg_frag_draw_corners() 302 corner_area.x1 = LV_MAX(coords->x2 - frag_size + 1, coords->x1 + frag_size); in lv_draw_sdl_rect_bg_frag_draw_corners() 303 corner_area.x2 = coords->x2; in lv_draw_sdl_rect_bg_frag_draw_corners() 304 if(_lv_area_intersect(&dst_area, &corner_area, clip)) { in lv_draw_sdl_rect_bg_frag_draw_corners() [all …]
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