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/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_rect.c184 lv_area_t coords_frag = {0, 0, radius - 1, radius - 1}; in lv_draw_sdl_rect_bg_frag_obtain() local
188 texture = lv_draw_sdl_mask_dump_texture(ctx->renderer, &coords_frag, &mask_id, 1); in lv_draw_sdl_rect_bg_frag_obtain()