Searched refs:composition (Results 1 – 2 of 2) sorted by relevance
/lvgl-3.7.0/src/draw/sdl/ |
D | lv_draw_sdl_composite.c | 86 …LV_ASSERT(internals->mask == NULL && internals->composition == NULL && internals->target_backup ==… in lv_draw_sdl_composite_begin() 89 …internals->composition = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_I… in lv_draw_sdl_composite_begin() 97 SDL_SetRenderTarget(ctx->renderer, internals->composition); in lv_draw_sdl_composite_begin() 144 if(internals->composition) { in lv_draw_sdl_composite_end() 151 SDL_SetTextureBlendMode(internals->composition, SDL_BLENDMODE_BLEND); in lv_draw_sdl_composite_end() 154 SDL_SetTextureBlendMode(internals->composition, SDL_BLENDMODE_ADD); in lv_draw_sdl_composite_end() 161 SDL_SetTextureBlendMode(internals->composition, mode); in lv_draw_sdl_composite_end() 168 SDL_SetTextureBlendMode(internals->composition, mode); in lv_draw_sdl_composite_end() 174 SDL_SetTextureBlendMode(internals->composition, SDL_BLENDMODE_BLEND); in lv_draw_sdl_composite_end() 178 SDL_RenderCopy(ctx->renderer, internals->composition, &src_rect, &dst_rect); in lv_draw_sdl_composite_end() [all …]
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D | lv_draw_sdl_priv.h | 36 SDL_Texture * composition; member
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