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Searched refs:byte (Results 1 – 9 of 9) sorted by relevance

/lvgl-3.7.0/docs/overview/
Dcolor.md7byte-oriented interface like SPI. As 16-bit numbers are stored in little-endian format (lower byte
104 …chrome color. Also has R, G, B fields for compatibility but they are always the same value (1 byte)
105 …v_color8_t` A structure to store R (3 bit),G (3 bit),B (2 bit) components for 8-bit colors (1 byte)
106 …color16_t` A structure to store R (5 bit),G (6 bit),B (5 bit) components for 16-bit colors (2 byte)
107 …olor32_t` A structure to store R (8 bit),G (8 bit), B (8 bit) components for 24-bit colors (4 byte)
Dimage.md34 …_ALPHA** Like `LV_IMG_CF_TRUE_COLOR` but it also adds an alpha (transparency) byte for every pixel.
50 - Byte 2: Alpha byte (only with LV_IMG_CF_TRUE_COLOR_ALPHA)
54 - Byte 2: Alpha byte (only with LV_IMG_CF_TRUE_COLOR_ALPHA)
59 - **LV_IMG_CF_RAW_ALPHA** Indicates that an image has alpha and an alpha byte is added for every pi…
143 …aw with alpha` or `Raw with chroma-keyed` format. It will just take every byte of the binary file …
/lvgl-3.7.0/src/extra/libs/gif/
Dgifdec.c338 get_key(gd_GIF *gif, int key_size, uint8_t *sub_len, uint8_t *shift, uint8_t *byte) in get_key() argument
354 f_gif_read(gif, byte, 1); in get_key()
358 key |= ((uint16_t) ((*byte) >> rpad)) << bits_read; in get_key()
393 uint8_t sub_len, shift, byte; in read_image_data() local
402 f_gif_read(gif, &byte, 1); in read_image_data()
403 key_size = (int) byte; in read_image_data()
414 key = get_key(gif, key_size, &sub_len, &shift, &byte); /* clear code */ in read_image_data()
434 key = get_key(gif, key_size, &sub_len, &shift, &byte); in read_image_data()
/lvgl-3.7.0/docs/libs/
Dgif.md11 To convert a GIF file to byte values array use [LVGL's online converter](https://lvgl.io/tools/imag…
/lvgl-3.7.0/docs/others/
Dsnapshot.md46 … use API `lv_snapshot_buf_size_needed` to check the needed buffer size in byte firstly and resize …
/lvgl-3.7.0/docs/widgets/core/
Dimg.md42 - **Alpha byte** - An alpha byte is added to every pixel that contains the pixel's opacity
/lvgl-3.7.0/docs/get-started/platforms/
Dnxp.md139 …The byte alignment requirement for a pixel depends on the specific pixel format. Both buffer addre…
/lvgl-3.7.0/docs/intro/
Dindex.md191 If you are using 16-bit colors with SPI (or another byte-oriented interface) you probably need to s…
/lvgl-3.7.0/
DKconfig30 bool "1: 1 byte per pixel"