Searched refs:bx (Results 1 – 2 of 2) sorted by relevance
500 float bx = lerp((float)fullarc.p1x, (float)fullarc.p2x, t); in get_arc_control_points() local507 float dx = lerp(ax, bx, t); in get_arc_control_points()510 float ex = lerp(bx, cx, t); in get_arc_control_points()
5001 float bx = x0 - 2 * x1 + x2, by = y0 - 2 * y1 + y2; local5002 float len2 = bx * bx + by * by;5004 precompute[i] = 1.0f / (bx * bx + by * by);5063 float bx = x0 - 2 * x1 + x2, by = y0 - 2 * y1 + y2; local5069 float a = 3 * (ax * bx + ay * by);5070 float b = 2 * (ax * ax + ay * ay) + (mx * bx + my * by);5090 …float b = 3 * (ax * bx + ay * by) * a_inv; // could precompute this as it doesn't depend on sample…5091 float c = (2 * (ax * ax + ay * ay) + (mx * bx + my * by)) * a_inv;