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/lvgl-3.7.0/src/draw/sw/
Dlv_draw_sw_rect.c1089 uint32_t bottom_val; in shadow_blur_corner() local
1090 if(y + s_left + 1 < size) bottom_val = sh_ups_buf[(y + s_left + 1) * size + x]; in shadow_blur_corner()
1091 else bottom_val = sh_ups_buf[(size - 1) * size + x]; in shadow_blur_corner()
1092 v += bottom_val; in shadow_blur_corner()