Searched refs:ax (Results 1 – 2 of 2) sorted by relevance
/lvgl-3.7.0/src/draw/nxp/vglite/ |
D | lv_draw_vglite_arc.c | 497 float ax = lerp((float)fullarc.p0x, (float)fullarc.p1x, t); in get_arc_control_points() local 507 float dx = lerp(ax, bx, t); in get_arc_control_points() 527 arc->p1x = (int32_t)floorf(0.5f + ax); in get_arc_control_points()
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/lvgl-3.7.0/src/extra/libs/tiny_ttf/ |
D | stb_truetype_htcw.h | 4872 int ax = STBTT_min(x0, STBTT_min(x1, x2)), ay = STBTT_min(y0, STBTT_min(y1, y2)); local 4874 if(y > ay && y < by && x > ax) { 5062 float ax = x1 - x0, ay = y1 - y0; local 5069 float a = 3 * (ax * bx + ay * by); 5070 float b = 2 * (ax * ax + ay * ay) + (mx * bx + my * by); 5071 float c = mx * ax + my * ay; 5090 …float b = 3 * (ax * bx + ay * by) * a_inv; // could precompute this as it doesn't depend on sample… 5091 float c = (2 * (ax * ax + ay * ay) + (mx * bx + my * by)) * a_inv; 5092 float d = (mx * ax + my * ay) * a_inv;
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