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Searched refs:addChunk_tEXt (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/src/extra/libs/png/
Dlodepng.c5195 static unsigned addChunk_tEXt(ucvector* out, const char* keyword, const char* textstring) { in addChunk_tEXt() function
6019 state->error = addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]); in lodepng_encode()
6036 …state->error = addChunk_tEXt(&outv, "LodePNG", LODEPNG_VERSION_STRING); /*it's shorter as tEXt tha… in lodepng_encode()