Searched refs:addChunk_tEXt (Results 1 – 1 of 1) sorted by relevance
5195 static unsigned addChunk_tEXt(ucvector* out, const char* keyword, const char* textstring) { in addChunk_tEXt() function6019 state->error = addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]); in lodepng_encode()6036 …state->error = addChunk_tEXt(&outv, "LodePNG", LODEPNG_VERSION_STRING); /*it's shorter as tEXt tha… in lodepng_encode()