Searched refs:actual_val (Results 1 – 1 of 1) sorted by relevance
808 UNITY_INT actual_val; in UnityAssertEqualIntArray() local814 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual; in UnityAssertEqualIntArray()820 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual; in UnityAssertEqualIntArray()827 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual; in UnityAssertEqualIntArray()835 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual; in UnityAssertEqualIntArray()841 if (expect_val != actual_val) in UnityAssertEqualIntArray()848 actual_val &= mask; in UnityAssertEqualIntArray()856 UnityPrintNumberByStyle(actual_val, style); in UnityAssertEqualIntArray()1259 UNITY_INT actual_val; in UnityAssertNumbersArrayWithin() local1265 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual; in UnityAssertNumbersArrayWithin()[all …]