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Searched refs:actual_val (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.c808 UNITY_INT actual_val; in UnityAssertEqualIntArray() local
814 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual; in UnityAssertEqualIntArray()
820 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual; in UnityAssertEqualIntArray()
827 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual; in UnityAssertEqualIntArray()
835 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual; in UnityAssertEqualIntArray()
841 if (expect_val != actual_val) in UnityAssertEqualIntArray()
848 actual_val &= mask; in UnityAssertEqualIntArray()
856 UnityPrintNumberByStyle(actual_val, style); in UnityAssertEqualIntArray()
1259 UNITY_INT actual_val; in UnityAssertNumbersArrayWithin() local
1265 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual; in UnityAssertNumbersArrayWithin()
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