Searched refs:UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT (Results 1 – 1 of 1) sorted by relevance
887 #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \ macro894 #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \ macro941 … UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual); in UnityAssertEqualFloatArray()966 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual); in UnityAssertFloatsWithin()1082 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual); in UnityAssertEqualDoubleArray()1106 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual); in UnityAssertDoublesWithin()