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Searched refs:UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT (Results 1 – 1 of 1) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.c887 #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \ macro
894 #define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \ macro
941UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual); in UnityAssertEqualFloatArray()
966 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual); in UnityAssertFloatsWithin()
1082 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual); in UnityAssertEqualDoubleArray()
1106 UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual); in UnityAssertDoublesWithin()