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Searched refs:TEST_ASSERT_EQUAL_SCREENSHOT (Results 1 – 6 of 6) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity_support.h16 # define TEST_ASSERT_EQUAL_SCREENSHOT(path) TEST_IGNORE_MESSAGE("Requires LV_COLOR_… macro
20 # define TEST_ASSERT_EQUAL_SCREENSHOT(path) if(LV_HOR_RES != 800 || LV_VER_RES != 4… macro
/lvgl-3.7.0/tests/src/test_cases/
Dtest_tiny_ttf.c40 TEST_ASSERT_EQUAL_SCREENSHOT("tiny_ttf_1.png"); in test_tiny_ttf_rendering_test()
Dtest_arc.c197 TEST_ASSERT_EQUAL_SCREENSHOT("arc_2.png"); in test_arc_click_sustained_from_start_to_end_does_not_set_value_to_max()
205 TEST_ASSERT_EQUAL_SCREENSHOT("arc_1.png"); in test_arc_basic_render()
Dtest_dropdown.c361 TEST_ASSERT_EQUAL_SCREENSHOT("dropdown_1.png"); in test_dropdown_render_1()
420 TEST_ASSERT_EQUAL_SCREENSHOT("dropdown_2.png"); in test_dropdown_render_2()
Dtest_table.c184 TEST_ASSERT_EQUAL_SCREENSHOT("table_1.png"); in test_table_rendering()
/lvgl-3.7.0/tests/
DREADME.md46 - `TEST_ASSERT_EQUAL_SCREENSHOT("image1.png")` Render the active screen and compare its content wit…